8/23/2023 0 Comments Unity fbx exporter how to![]() I thought these would be diff topics, but all coming back to same place. Updating from 1.3.0f1 or earlier If your previous version of the FBX Exporter package was version 1.3. In the file browser that pops up set your parameters. This thread starting to converge with this one. Verify that the FBX Exporter is correctly installed by opening it (from the top menu: GameObject > Export To FBX ). Set the asset folder of your Unity project as the destination for the export and click the export button. Looked at this: GitHub - Plattar/gltf-exporter: Unit圓D GLTF2 importer and exporter toolchain, but doesn’t seem to work anymore? At least doesn’t install an export menu as per the help file. What gltf exporter are you referring to? I couldn’t find one that works with most recent version of Unity. Looks like an amazing tool, but didn’t seem like i could use it to export single assets? Is more like a scene exporter, yes? Please lemme know if wrong. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. But then, when you want to use some of the awesome assets you find, you get detoured for ages needing to also learn Unity and Blendr. I’m wanting to capture the moment when you are really excited about Babylon- ready to jump in and start coding. ![]() Hey! Well, i am looking for a super straight forward path from purchasing an asset in Unity asset store to using in Babylon (avoiding using/learning Unity).
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